To Send or Not to Send

(The game duration is procedural and can end at different times.)

To Send or Not to Send is a 2d first person Fictional Interactive Digital narrative game which simulates a peaceful walk in a woodland environment. The player embodies a person who is friends with Brian, who suffers from anxiety.

As Brian walks in the park he will receive messages from his mobile where the player will be able to view the conversations and interact with the conversations by selecting emojis to “rate” how the conversation makes you feel.

The soundscape is generated and altered procedurally based partly upon the choices made within the game. The purpose of this game is demonstrate the possibilities of procedural sound design to emotionally impact on the player within the unity and fungus frameworks.( Caution : some abusive post shown people may find offensive )

The soundscape is generated and altered procedurally based partly upon the choices made within the game. The purpose of this game was to demonstrate the possibilities of procedural sound design demonstrate the possibilities of procedural sound design to emotionally impact the player utilising frameworks within Unity and Fungus.

Credits

AudioMixer Commands for Fungus  script  by  Sercan Altun

Programming  by Kirstin McLellan and Glenn Curtis

Animation effects by Glenn Curtis

Comments written by Marion Marlow

Visuals edited by Glenn Curtis and Kirstin McLellan

UI sounds designed by Kirstin McLellan

Game was programmed using Unity and Fungus

UI sounds designed in Ableton Live 10

Ambiences sourced from Soundsnap library’s

Special Thanks to GSA Staff at Simviz !

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To Send or Not to Send

To Send or Not to Send

Click the link to the game (this will take to an external site itch.ito)