3D Modelling & Retopology
3D Modelling: Autodesk 3ds Max was used to create a model of the upper arm from a given reference material. The final model comprises multiple individual muscles, nerves and blood vessels. Photoshop was then used to create materials and textures for these structures and applied to each component of the model as desired.
Retopology: A model of thoracic vertebra was retopologised in 3ds Max to improve the polygon organisation of the model and reduce the total polygon count. Once the simplified model was achieved, a basic material and bump map were applied to give the final textured vertebra model.
Animation: A short animation of the models was created using 3ds Max and Adobe After Effects.