MDes Interior Design School of Design

David Ross (he/him)

My design interests surround environmentally responsible materials and methods of production, the combination of digital and craft methodologies, the democratisation of design, and the importance of interior design to the creation and expression of self-identity.

I enjoy finding and exploring connections between interior design and often seemingly unconnected subjects. I believe it is important to use experimentation as a method of learning, using both analogue and digital methods to investigate materials, forms and functions.

Prior to studying for a masters in Interior Design I completed an undergraduate MEng in Product Design Engineering, also at the GSA. In 2011 I co-founded Glasgow-based design community Analogue Social, assisting in the organising of design events across Scotland. I have gained experience working as a designer in Glasgow, Rotterdam and Leipzig and have several years experience working for a sustainable timber supplier in the Highlands.

Contact
hello@half-year-studio.com
D.Ross1@student.gsa.ac.uk
Half Year Studio
@davidrosssss
Linkedin
Works
Digital Design – Craft Fabrication
Digital Design – Craft Fabrication: Craft Pattern
Digital Design – Craft Fabrication: Crafting Prototypes
Time is Malleable
Time is Malleable: Exhibition Ephemera
The Bath Lane Alien-Alien

Digital Design – Craft Fabrication

Recognising the increasing uptake of domestic craft activities seen during the COVID pandemic lockdowns, and the need driven by climate change to reconsider the materials we use and our relationships to the objects we surround ourselves with, this project proposes a series of interior objects to be crafted in and for the domestic environment, using waste material and other environmentally responsible materials.

Craft within two contrasting areas of Scotland (Glasgow and Argyll) formed the basis for the project research, with interviews and observation of craft practitioners working in these areas conducted. Both analogue and digital methods were employed to process, manipulate and experiment with the data collected, and through this, new interior objects of domestic craft have been proposed. The forms of the proposed objects speak directly of the processes through which they have developed, highlighting the wider environmental connections of the objects.

Hand crafting objects for your own domestic environment results in objects valued on many levels. From valuing simply for the enjoyment of making or the ability to create something useful, to valuing these crafted objects’ ability to store memories or to express self-identity through their creation and display. In creating interior objects which are highly valued, their future responsible use is secured.

Mycelium Window Shutters

Mycelium window shutter concept developed from 'Planing in Glasgow' soundscape (below) created following interview and recording of furniture maker Martin Campbell working in his Glasgow workshop. Mycelium proposed to be grown on wood shavings from furniture making.

Mycelium Window Shutters: Planing in Glasgow Soundscape

Soundscape created of furniture maker Martin Campbell planing oak and the surrounding Glasgow environment.

Mycelium Window Shutters: Mycelium Tiles

Tile forms created from extracted information from Planing in Glasgow soundscape. The information was extracted and translated into 3D forms using scripts written using Grasshopper.

Woven Willow Screen

The form and weaving pattern of the woven willow screen was taken from extracted information from the 'Basket Making in Argyll' soundscape created of basket maker Jane Allan working in rural Argyll.

Woven Willow Screen: Basket Making in Argyll Soundscape

A soundscape of basket maker Jane Allan weaving baskets in rural Argyll.

Patchwork

Patchwork created using information extracted from the 'Sewing' soundscape created from sounds of sewing in a domestic environment.

Patchwork: Sewing Soundscape

A soundscape of sewing in the domestic environment.

Stair Runner

A woven stair runner designed using information extracted from observations of a weaver working in Argyll and from the 'Weaving Near Kilmartin' soundscape created of this weaver and their surrounding environment. The colours used were extracted from an image of threads in their studio.

Stair Runner: Weaving near Kilmartin Soundscape

A soundscape created from recorded sounds of weaver Louise Oppenheimer working and the surrounding environment in Argyll.

Stair Runner: Weaving soundscape and gesture images

Spectral frequency image and composite weaving gesture image. Scripting in Grasshopper was used to extract information from these to create weaving patterns.

Stair Runner: Pattern

Weaving fabrication plan output from Grasshopper script.

Digital Design – Craft Fabrication: Craft Pattern

Example of a ‘Craft Pattern’ – instructions for making one of the proposed objects, in this case the Woven Willow Screen.

Digital Design – Craft Fabrication: Crafting Prototypes

The proposed crafts have been trialled in the domestic environment.

Tapestry Pattern

A pattern created by scripting in Grasshopper to extract and translate information from the Weaving Near Kilmartin soundscape, weaving gesture image and photograph of fabric scraps which were available.

Homemade Loom

Wall Hanging

The result of weaving using the output pattern and scrap fabrics.

Mycelium Tile: 3D Print

Extracting and translating information from the Planing in Glasgow soundscape, a tile form was created and 3D-printed

Mycelium Tile: Silicon Mould

Silicon mould taken from the 3D print.

Mycelium Tile

Grown in the silicon mould using wood shavings taken from visit to furniture maker Martin Campbell as substrate.

Willow Weaving Pattern

Pattern output from Grasshopper scripting to translate Basket Making in Argyll soundscape into 3D form to be woven in willow.

Willow Weaving Stakeboard

Board created to allow the willow to be woven into complex forms output from scripts.

Woven Screen Prototype

Small-scale prototype of the proposed Woven Willow Screen.

Patchwork Plan

Pattern output from Grasshopper scripts using information extracted from the Sewing soundscape and an image of available scrap fabrics.

Patchwork Blocks

Patchwork Cushion

Time is Malleable

When a Midwinter festival goes wrong, our hosts – a Neolithic tribal leader, a magpie and a standing stone, are accidentally transported through time, from the Land of the Pishinrain 2628BC to Argyll 2031AD. Arriving in Glasgow, they are fascinated by the scale and acoustic properties of the Gartcraig Road salt dome and decide on this as the site of their future festivals and ceremonies. Making use of the unfamiliar objects from their new material world, they design new ceremonies based on those of their past, with a wish to reconnect with their past lives through these familiar acts. Time is Malleable is a fictional exhibition of the assemblages of objects created by our Hosts for this purpose. The exhibition presents an investigation into material culture and the role objects play in the creation of memory, ceremony, relationships and time.

Spring Festival

Mythical Cone-Horned Beast

Arrival Outfits

Winter Festival Chandelier

Time is Malleable: Exhibition Ephemera

The fictional exhibition was presented through the exhibition ephemera printed for the project – exhibition guide, postcards and posters.

Exhibition Guide

Exhibition Guide

Guide and Postcards

Exhibition Postcards

Exhibition Posters

Exhibition Billboards

The Bath Lane Alien-Alien

The Bath Lane Alien-Alien is a project which explores the developing communication and collaboration between humans and an ‘alien-alien’ fungus living within the materials of Bath Lane.

Following site observations of the city block at 145-173 Bath Street & 142-146 Bath Lane, a science fiction narrative was created, inspired by the photographs, clay imprints and sounds recorded during site visits. In creating composite images using the recorded material, ghostly appearances were seen within the images, taken to be communication attempts by an alien-alien (a radically non-human creature) living within the materials of Bath Lane. The narrative explores the development of communication between the alien-alien and human visitors through the creation of a common alphabet, developed from features of the built environment of the city block within which the alien-alien lives. Communication tiles are created and installed on site, from which the alien-alien responds through harvestable growths. These growths are utilised by humans in the construction of a sculpture park within Bath Lane, making the site a tourist attraction. However, as human interest increases, it becomes unclear whether the human – alien-alien relationship is a symbiotic one, or whether this is another example of human exploitation of a non-human entity which we fail to fully understand or respect.

To fit the science fiction narrative, the project was presented through a fictional scientific report, documenting the discovery of the alien-alien and the development of the communication strategy and opening of a sculpture park. Excerpts from this document are shown below.