MSc Medical Visualisation & Human Anatomy School of Simulation & Visualisation

Niamh Mundy (she/her)

Niamh Mundy is a medical animator currently based in London.

With a background in Product Design, she has a big love for 3D modelling and animation – in particular those created within the medical sphere. This interest and her determination to pursue a career that combined, science and technology, led her to pursue a MSc in Medical Visualisation and Human Anatomy.

This past year, she has developed skills in volumetric, and interactive visualisation as well as 3D modelling and her knowledge of human anatomy.


Presentation video (youtube)
The Digital Dolphin

The Digital Dolphin

The digital dolphin is an android app that consists of a series of 3D anatomically accurate 3D models that demonstrate the basic thoracic anatomy of a harbour porpoise.

Understanding the threats marine wildlife are facing enables the successful campaign for changes to mitigate common threats. The underlying cause of strandings are not always immediately clear and so post mortem examinations are needed and samples collected to maintain the national cetacean tissue archive. These examinations and sample collections are facilitated by a system of volunteers on stranding programmes who must be adequately trained in cetacean anatomy in order to effectively determine the cause of death. The Digital Dolphin app aims to be an effective aid for volunteers learning basic anatomy of cetaceans as there are currently very few 3d resources available.

The models were built using a number of techniques and animated to communicate a number of interesting structures and processes of the heart and lungs.

App in use

The Digital Dolphin app allowed users to interact with the models. A very clean UI was used to make the experience as natural and intuitive as possible.

Alveoli animation

Alveoli of cetaceans have myoelastic sphincters that periodically cut off the oxygen. The exact purpose of this is not entirely known. This animation demonstrates this anatomical mechanism.

Lungs breathing

The lungs were animated using blend deformers to simulate the movement of lungs breathing in and out.

Thoracic Cavity

A look inside the thoracic cavity from the bottom showing the heart, lungs, and skeleton models.

Skeleton and Skin Models

The skeleton and skin models were segmented from CT data and sculpted and painted in mudbox to create realistic textures.

UI user journey through app

This image demonstrates all possible user journey options and talks through the exact purpose and all possible interactions of each app scene.

Heart model

The heart model from the back: showing the aorta, pulmonary vein and arteries, and caudal vena cava (inferior in humans)